# How do I simulate Rocket like Physics?

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• 9 posts
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• What I'm trying to do is basically make a rocket. The Rocket is activated (Thrusters) on touch and the rocket turns based on the touch position. I could use some help on what physic elements to use in order to simulate a rocket correctly. I've attached a capx to display my tremendous failure....

• Just apply force at a specified angle when you touch the screen.

Angle(Rocket.X,Rocket.Y,Touch.X,Touch.Y) for moving rocket toward touch input

Angle(Rocket.X,Rocket.Y,Touch.X,Touch.Y)+180 for moving rocket in opposite direction from touch input.

Tomorrow I'll be home and if this doesn't work for you, I'll try something else

• Thanks for your help! I have improved the simulation and it does seem to act more like a rocket. Although I did not understand your second instruction having to do with the +180. Could you please explain that more? Is it also possible to make the rocket more controlled. Currently it's quite controlled but putting higher force tends to make it erratic. I'm trying to simulate it so that the rocket doesn't go haywire when it flies horizontal.

Here's a Capx

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• Is this what you want?

I added a pin behaviour to your exhaust so it always follows the rocket, set the gravity to 0 and removed that angle(rocket.x,rocket.y,touch.x,touch.y)+180 because it was useless.

When I told you to use that expression for your game, it was intended for making the rocket escape from you finger.

Here's the .capx [attachment=0:14nk5wda]

• Like BouncyTrip said do not give up I am still learning new thing day by day

• I have only changed the smoke part from BouncyTrip that is all his work not mine

• Wow, this is awesome. Thank you so much guys. I'll keep working on it now that I have a better idea on what I'm doing.

• Usman Haq most welcome dear friend we are here to help if we can

• 9 posts