I am designing a cyberpunk game called "Psi" about a woman with psionic (mental) powers against a horde of nanobot created zombies and murderous machines. I am trying to make the enemies move towards the player's position without changing the angle of the sprites. In this picture, I'm simply trying to get the zombies to chase the mutant.
<img src="https://dl.dropboxusercontent.com/u/60595907/Psi%20screen%201.jpg" border="0" />
The closest behavior to what I want that I've found is "Accelerate CustomMovement 100 towards (Player.X, Player.Y)" but this makes the zombies accelerate and shoot past and then eventually reorient and come back, each time, overshooting it further. What I am wondering is, is there a simple move towards position command somewhere that I'm missing? If not, it seems like it would be a very simple thing to implement and would save people working on games similar to mine a lot of time. Thank you for any help.