> I'd be more than willing to help, if helping didn't mean creating it for you..
> I gave a very badly made example and all you did was add one event that didn't work as expected..
>
> I was hoping to see your code and give some advice as to how to get closer to your objective..
>
> So what you'd like to do is when sprite is overlapping another sprite, check if the sprite would fit.
> All you would have to do is create conditions on drag and drop drop, to check these..
> A rotated triangle won't fit inside a non-rotated square, etcetera..
>
I don't ask for a project or example either. You did it because you wanted, and I just prepared the other example because you didn't understood what I'm looking for.
I think I do understand what you are looking for..
Good luck finding it..