R0J0hound That is brilliant! <img src="smileys/smiley32.gif" border="0" align="middle"> Exactly what I expected to see!:D
Tile/No tile works perfect if we want to use generated tilemap as a collision mask;)
As for colored tiles.. Well, that might be a bit harder, but still possible :D Well, at least for 8bit color palette ^_^ 256 tiles, not too hard:)
Here is a little demo of a 1pix TileEditor that I'm trying to create.. Not sure if it's useful:P But anyways, it's a nice chunk of experience for me:)
I thought I'd have a bit more time to work on this one, so it is now at a very early state:(
Right now you can only draw/erase tiles by hand, using simple brushes and 4 colors.
Should've done it faster, but when it comes to drawing and setting up GUI interactions, I'm just too slow and pedantic <img src="smileys/smiley29.gif" border="0" align="middle">
Works a bit slow in browser.. But it's pretty fast in node-webkit preview.
I'm totaly going to include image-to-tilemap generation and save/load/export functions in later versions:)
Also I'll try to implement zooming/scrolling and setting canvas(our entire tilemap) size.
Plz let me know if you find any bugs! And also I'd appreciate any ideas on what functions should I add <img src="smileys/smiley9.gif" border="0" align="middle">