this is not really a "how do i", more like "is it better if"..
so i have a boat, and boatFoam particles. these particles are created under boat and they have some time to expire, pretty short, but when boat moves it looks like foam behind it.
now i've done this in this particular way - create a particle on 0,0 + event that does this: each 0.2 sec (way less then each tick (around 12 times)) - particles set position to
enemies (family) on imagepointx (0) imagepointy (0), and set angle to some angle.
now my question is - is this more performance friendly then pining the item by position only to the boat ? also there is no loss in visual quality when i tried pinning / this method but i think i've gained some performance (though the game runs stable 75fps on my machine all the time in browser). am i correct?