I just started working on a new physics based project, and I noticed that the physics objects, when pressed against each other, don't quite touch, as if there's an invisible 1 pixel wide force-field separating them. It doesn't appear to be a rendering issue, as when I set the layout zoom to 4x, the gap increases proportionally, becoming about 4 screen pixels wide.
In older projects physics collisions appeared perfectly accurate up to 10x zoom, much less 1x.
I don't recall ever seeing this happen in any prior projects.
I now can't get precise collisions to work in any new projects.
Is there something that changed in the physics behavior, or is there a setting that might help?
Any thoughts or suggestions welcome.