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One more....when you say, you want them to travel at the same speed, do you mean speed that is applyed by impulse from another object, or something you have "programmed"?
I don't think I'm trying to change the laws of physics... if you drop a feather and a cannonball, they will fall at the same speed (ignoring drag and air resistance). That's all I want. Except, I just want to choose which way the gravity is pointing.
exactly - drag and resistens is your problem here - at least that's what I think and that's the reason why I said, play with damping and friction...
AnD4D, Set the density to 0.
Tried that, but when the small and the large items collide, they both bounce off each other equally, where the large object should easily overpower it.
Apply Gravity_Force*Object_Mass instead of just the Force and you will have proper gravity.
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Awww, perfect! Set the density to 1, and then have the formula 1*mass as the force.
Thank you all very much!
Combined knowledge beats all <img src="smileys/smiley16.gif" border="0" align="middle" />
Go-Go PowerRangers!!! <img src="smileys/smiley4.gif" border="0" align="middle" />