Hello all, I've been scouring the internet trying to find something, anything, that could hint at what I'm looking to achieve. I have however been entirely unsuccessful.
I'm essentially looking for a way to animate my character in a manner similar to the game Limbo. For it to be able to transition between animations smoothly and be affected by game physics (walking over angled surfaces and the characters animation adapting).
I'm not expert in game dev not even okay at it really but I'm stuck guys and my heart is set on this style.
- This video shows the kind of reaction to sloping surfaces I was looking for.