I want to talk about the current trend: Tizen competition
While we have been stressed all the time that mobile devices have limited capabilities, we can't really say whether we will have a performance hit until we tried the actual device. While the post on Tizen competition claimed that it got 93% scirra mark, I'm still looking for the following answers to ensure smoothness of my app on Tizen:
1. Are there any say on maximum number of instances and sprite size, etc before fps dropped? I got several 128 x 128 sprites, and these will hit performance greatly for older smartphone, but the number of these sprites should not exceed 50. I also got myself some more tiles object for filling in the background.
2. Is it possible to say that, from number 1, I can run 60 fps with 50 sprites with the size of 128 x 128 with at least 1280 x 720 resolution on Tizen OS? Exclude event sheet for now.