[Sprite] Set Angle Toward (sprite.xend, sprite.yend)
Hey thanks for the response,
This isn't quite what I meant. This way would make the sprite constantly look at it's target.
What I wanted it to do would be to face in the direction that it's moving, so if it's moving up, it would face up, and so on.
One way I was thinking would be to just do it manually, since the timing is fixed.
But if you wanted to alter the flight time, it would be nice to just have a formula that corrected the rotation automatically.
I'm guessing it would require some calculation with the flight time variable in order to get accurate rotation. "Rotate at (math related to flight time)" or something.