I started to use the engine yesterday and I'm pretty impressed. I used to use a different "no programming" engine for a while, but now I'm looking for different possibilities for a new platform game project. I know there are a lot of material online in the tutorials and forum (I already read many of those), but I would like to ask somethings before buy it.
How it would be the performance of a platform game like a 16 bit style Castlevania/Metroid complexibility) for mobile platforms using Construct 2? Does it have USB controller (XBOX and/or generic) support for 2 or more players on PC/MAC? Is it possible to have a in game purchase system using Apple Store, Google play or another system? Does it have any ads system support? Is it possible to have a Android version for Ouya? I would like to have some movements like wall sliding, wall jump and others. The platform template doesn't have these movements, but can I add it somehow?
Thank you very much
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It would run like "WOOSH" ( 60 FPS ) Just be sure to not use too many objects that uses the physics behavior on the same layout
You can never be sure about mobile performance, unfortunately. PC performance is pretty good though.