I have been looking into other topics and I found the way that make an enemy run away from the player. However, I'm trying to make multiple enemies to run away, so I can create multiple instances and all of them would be affected. I tried with Families, but I may have done something wrong...
Does anybody knows how to make multiples copies of each enemy to behave independently, so each enemy runs only when the player gets closer and not all of them running at the same time?
A sample capx can be found here in this link
This could be like the ghosts from Pacman, whenever pacman eats the white pill.
Any help would be great! Thanks!!!