Wow AMAZING STUFF!!! <img src="smileys/smiley32.gif" border="0" align="middle"> I was already in awe of your vertical slicing method and was looking through that but it seems this example is more faster with rendering. Its good to know that its possible in C2 <img src="smileys/smiley4.gif" border="0" align="middle">
now if only we could get the fps count to 20-30 it would have been perfect, unless my laptops the only one that's giving performance speeds of 8-10 fps. I'll be looking over the explanation on the math later this week because this looks awesome, thanks for posting Rojo
I found a good explanation on the math used for mode7 here:
http://gamedev.stackexchange.com/questions/24957/doing-an-snes-mode-7-affine-transform-effect-in-pygame
Here's a capx of it in action:
http://dl.dropbox.com/u/5426011/examples16/mode7grid.capx
EDIT: and one with a texture:
http://dl.dropbox.com/u/5426011/examples16/mode7.capx