> 80bit : Thanks!
It would be nice to make a version, where the arrow is really at the right position in their right angle. Since both our solutions are a bit off, due just offsetting it in horizontally or vertically rather than radially. (Causing the arrow mostly being off the line between player and target.) Just to make things perfect
I might take a look, to figure it out. ramones maybe you got an idea?
Hey man, it's funny because that's actually perfect for me - im not really looking for the position according to the player, im looking for the position towards the edge of the screen.. where maybe in a GTA type situation, you would want the position to the player, this is actually for enemies 'entering the screen' so i actually want to know their exact position they will be entering. In my actual game, the angle itself of the indicator is irrelevant because the angle will always simply be pointing to the edge either up down left or right.