my char is divided in 2: waist down and waist up. This is so i can manage complex animations like walking and shooting, etc...
So, when my char goes to idle/stand animation, sometimes both part don't enter the state at the same time, making it look weird.
How do i tell one part: "get in this animation but in the same frame as the other sprite's animation"
and to make it more complex, some frames of the animation don't last 1 but 2 or 2. So, that would make it more difficult by having to match the inner times of the animation.