LowLatencyAudio Problem.

  • I've written lot of times in forum but i dont get help.

    Please Does anyone expain me with detail how i solve android sound problem with LowLatencyAudio ?.especially i cant install plug-in in eclipse.There is tutorial i know but it have no detail.PleaseI wait your help.

    Regards,

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You can read more about this plugin at:

    tricedesigns.com/2012/01/25/low-latency-polyphonic-audio-in-phonegap

    The low latency audio plugin is designed to enable low latency and polyphonic audio from PhoneGap applications, using a very simple and basic API.

    Getting started:

    Add the following files to your JAVA project, keeping the folder structure:

    com/phonegap/PGLowLatencyAudio.java

    com/phonegap/PGLowLatencyAudioAsset.java

    com/phonegap/PGPolyphonicVoice.java

    Add the following file to your www directory, and add to index.html:

    PGLowLatencyAudio.js

    Add the following to your phonegap plugins.xml file:

    <plugin name="PGLowLatencyAudio" value="com.phonegap.PGLowLatencyAudio" />

    Usage:

    1) Preload the audio asset

    2) Play the audio asset

    3) When done, unload the audio asset

    API methods:

    preloadFX: function ( id, assetPath, success, fail)

         params: ID - string unique ID for the audio file

                   assetPath - the relative path to the audio asset within the www directory

                   success - success callback function

                   fail - error/fail callback function

         detail:     

                   The preloadFX function loads an audio file into memory. Assets that are loaded using preloadFX are managed/played using the Android SoundPool class.   These are very low-level audio methods and have minimal overhead.   These assets should be short.   Sound files longer than 5 seconds may have errors including (not playing, clipped content, not looping) - all will fail silently on the device (debug output will be visible if connected to debugger). These assets are fully concurrent and polyphonic.

    preloadAudio: function ( id, assetPath, voices, success, fail)

         params: ID - string unique ID for the audio file

                   assetPath - the relative path to the audio asset within the www directory

                   voices - the number of polyphonic voices available

                   success - success callback function

                   fail - error/fail callback function

         detail:     

                   The preloadAudio function loads an audio file into memory. Assets that are loaded using preloadAudio are managed/played using the Android MediaPlayer.   These have more overhead than assets laoded via preloadFX, and can be looped/stopped.   By default, there is a single "voice" - only one instance that will be stopped & restarted when you hit play. If there are multiple voices (number greater than 0), it will cycle through voices to play overlapping audio.

    play: function (id, success, fail)      

         params: ID - string unique ID for the audio file

                   success - success callback function

                   fail - error/fail callback function

         detail:     

                   Plays an audio asset

    loop: function (id, success, fail)      

         params: ID - string unique ID for the audio file

                   success - success callback function

                   fail - error/fail callback function

         detail:     

                   Loops an audio asset infinitely - this only works for assets loaded via preloadAudio

    stop: function (id, success, fail)      

         params: ID - string unique ID for the audio file

                   success - success callback function

                   fail - error/fail callback function

         detail:     

                   Stops an audio file - this only works for assets loaded via preloadAudio

    unload: function (id, success, fail)      

         params: ID - string unique ID for the audio file

                   success - success callback function

                   fail - error/fail callback function

         detail:     

                   Unloads an audio file from memory

  • Add the following files to your JAVA project, keeping the folder structure:

    com/phonegap/PGLowLatencyAudio.java

    com/phonegap/PGLowLatencyAudioAsset.java

    com/phonegap/PGPolyphonicVoice.java

    Thanks for your interest.I dont know frankly where i put the java files?

  • Hey guys, i have the same problem, well, i know a little about languages and i make app on android eclipe ADT. Well, what i did: Get all open cordova code and put on my project, i follow this tutorial and even this i have a problem.

    Note: When i finish my project on C2 i make export for HTML5 and i make embed on my eclipse with cordova phonegap.

    Anyone have any suggestions?

    Thanks

  • renatomateusx the solution in pic below. You just convert your audio to .ogg and .m4a then put them c2 and set event like pic. Ä°ts my solution.

    http://i.imgur.com/iyDvfPF.jpg

  • renatomateusx the solution in pic below. You just convert your audio to .ogg and .m4a then put them c2 and set event like pic. Its my solution.

    guero, thanks. Yes, i have the both extension sound. So i have this message when i'm trying run on emulator.

    E/MediaPlayer(331): error (1, -2147483648)

    I think is because Cordova try run the sound with DroidGap WebChromeClient... Something changed, but i don't know what...

  • renatomateusx sorry ı dont know WebChromeClient ı use phonegap its working.

  • renatomateusx sorry i dont know WebChromeClient i use phonegap its working.

    guero, do you have some tutorial that explain how to start with phonegap?

    Consider that just i have exported my game to HTML5

    And now, what i am suppose to do?

    Thanks

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)