To build a network game on some new platform, the 1at thing is to make a chatroom and now you've made it. And next you can try to build a 2-player version (one uses wasd, the other uses arrow keys) with several sub systems implemented. Then you'll think about how to organize a room/world, ramp up Max players numbers gradually.
Every network game has different bottlenecks and you'll never know what they are before you implement part of it. Moreover, those problems are usually resource dependent which means money can solve your problems ,usually. For example, Counter Strike has 20 for its max players, while a text turn-based mud allows more than 200. If the designer pays for a better server, those numbers could be change.
No matter you choosed MP or firebase, you'll need a always-on Host/Server build by C2. By far this architecture is in unknown water, I never heard anyone who had run this kind of system for some time. If you have any info or news, we'll certainly be happy to hear that.
I don't have other book or article to recommend currently, I'll be aware of this topic and share some info if I find something.
Start your prototype today!
Thanks a lot for the advice and the encouragement. You are right on all accounts. At the moment I am trying to recreate the chat app using Firebase. While I understand little of it, I tried on my own and wasn't able to reach much. But looking at BigMap V3 example I was duplicated the exact same actions (using my own settings) but I am unable to get messages to display.
Here are the two actions:
Currently, I am able to list all users without a problem. Change a user's display name on the Firebase database and pull it to display it (aside from the normal register and login).
I thought at first it might be something with Construct 2 so I tested my actions offline and they work normally (not using Firebase to send and receive messages). Any idea what I am doing wrong?
NOTE: I am posting here as I think if I post another thread it will be spammy and since we are on the same topic I thought it is better to use this thread.