How do I make a laser

  • It seems that you didn't adjust the image point origin for laser. Change the image point origin x to 0 in image editor

    Yeep! It works better, but the laser still not working well <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad" />

    gyazo.com/3e8a0cf76f4b4a92438b2c6a8df4c9aa

  • How many image point the ship has? Did your game use parallax movement?

    Okay let's look at event 6 from my example. Disable or remove 'set position' from very last action then add pin behavior to laser.

    Now add event, set condition to 'trigger once' and action 'set position' of laser to the canon and 'pin' laser to the canon too.

  • How many image point the ship has? Did your game use parallax movement?

    Okay let's look at event 6 from my example. Disable or remove 'set position' from very last action then add pin behavior to laser.

    Now add event, set condition to 'trigger once' and action 'set position' of laser to the canon and 'pin' laser to the canon too.

    Yes, I have a parallax on layer "HUD", but laser and turret are on other layout without parallax. I will pass you a capx... I don't understand nothing <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad" />

    mega:

    mega.nz

    Pass: !ArSiOOr2H48bKFQ4G2DAvMscljTgegJFtUjPXnNSTHI

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  • Please remove the "Spaceship" behavior first otherwise I can't open the file.

  • Please remove the "Spaceship" behavior first otherwise I can't open the file.

    no matter, I think this is too much for me... I abandon the project of spaceships, too much complex movements and things.

    Thanks you Alex you helped me a lot!!

  • That is normal thing when sometimes you hit a wall. Just like me who bumping several times before manage to break through the wall. I always come back to abandoned projects to see if something could be fixed or improved. When certain mechanic seems to be complex than it looks I usually break it into separate simple project.

  • That is normal thing when sometimes you hit a wall. Just like me who bumping several times before manage to break through the wall. I always come back to abandoned projects to see if something could be fixed or improved. When certain mechanic seems to be complex than it looks I usually break it into separate simple project.

    You are right Alex! Sometimes I look at my abandoned projects and attempt to zero but with more knowledge

    Thanks you for all Alex.

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