My game is pretty big and I am using the Node Webkit exporter to run it. The game is using the built in Save function for its save system right now, and when I load my game using the Load function, the window the game is running in will crash. Is there any way to keep this from happening? There are lots of big objects in the game that the system is having to load up every time I hit the Load Game button. Could this be the cause for the crash? It only happens after the second (sometimes third) time I load the game and then enter a layout with a large number of objects.
Is there a memory limit to the window running the game? If so, is there a way to clear a possible cache for that window to keep the game from getting overloaded and crashing? Any help at all would be awesome because I am at a loss right now.