> > So the (Ingame sprite or tiledbackground) size or instance count doesn't lower performance (cpu or ram) is that what you mean only the ImageFile?
> Not the file, just the image..
> The size in the game effects the drawing, not the (image-)memory it occupies..
I am beginning to think I don't really understand the optimization guide of Ashley now. So performance is only based on what is seen on the screen. Thanks i'll keep that in mind. But why do we need to turn off the Collisions outside the screen view according to some guides ? And why do we need to maintain object count if we can just scatter many objects that will not be seen together in the screen view?
You don't understand what I am saying, or I don't understand your question..
You were asking if it would be wise to make your image smaller and my answer was that it wouldn't matter that much, because it only take 615x194x4 bytes in memory..
Collisions have nothing to do with the image, amount of objects have nothing to do with the image..
So I don't know where these suddenly come from..
Cpu is something different from gpu..
I was talking about image memory usage..