I am making a platform game and before the first time you get to see something new like an item or mechanic I want a small tutorial text to appear.
My question is how can I make this in an efficient way. I am a beginner with C2 and this is what I have in mind.
I thought of making a character sprite to pop on in the screen with a dialogue box and the information needed. So when the player X between the X distance I want the tutorial to pop up the character sprite and the text, depeding on which item or mechanic needs to be explained. I thought of doing this in a layer called tutorial and set paralax to 0.0 place the image and set to invisible.
My question is, is this a proper way to do it or should I be trying to do it in a different way?
Here's an example of what I would like to do. Making the "tutorial" come up right in front, leaving the game behind in a second place.