After completing the first scene (layout) of a new game I am working on, I duplicated it, changed a few things, and then attempted to preview how smooth the gameplay was between the two scenes. And of course, nothing happened. So I started looking for documentation on how to stitch the scenes together so that they would play back-to-back without any pauses or ugly transitions. I came up empty. There’s a good deal of information on transitions (fading in/out, shifting the scene, etc.), but nothing on continues, back-to-back, seamless gameplay between scenes. Not that I could find anyway.
My scenes are 1280 pixels wide, and the idea is for the player to traverse them in sequence. In at least one scene I know of, the player needs to be able to jump from the end of one scene directly into the beginning of the next – seamlessly – and be able to continue with the gameplay without pauses, fading transitions, or any kind of noticeable scene shifts. The idea is for the camera to naturally follow the player through all 7 scenes until he reaches a save game point, at which time the next level starts.
First, can this be done with Construct 2? Is there a way to stitch scenes together so that they play continuously, seamlessly, back-to-back, without any noticeable transitions?
Second, are there any tutorials, documentation, or examples which show how to achieve this?