Ok since we are tearing though my programming tasks the next thing I am trying to do is to establish a method that would allow a 4th sprite object to launch a related layout depending upon which animation the original LevSel sprite object is currently on. In our example file imagine I had a a button at the bottom of the layout and that if a user is currently on "animation2" of the levSel sprite when they click on that button then a layout dedicated to "animation2" is launched. Likewise...if "Animation1" or "Animation3" has just played and they click the button they would be directed to a layout for "animation1" or "animation3" (respectively).
It would seem to me that since we have successfully tied the number of touches to the "Level" global variable then we could use the current number of touches (the result of whatever positive or negative numbers are generated through Forward or Reverse clicks) to a given sum and use that number as a method for defining which layout to load.
For example: If the player clicks forward button twice and the reverse once they would find themselves at the start frame of "animation2"...or from a value standpoint that would be +1 +1 -1 in the touches variable which would result in a +1 total number of touches (1+1-1=1). Maybe I am thinking about this all wrong but it seems that would allow me to essentially assign each animation a static touches value and that I could use that to direct a player to a specific layout. Am I heading in the right direction with this?