Global objects and Layout switching really messed

  • So I followed the "Building a global user interface (UI)" tutorial on how to make an HUD that is global to the whole game. However. When I go from the beta stage to the map screen, which doesn't have the same layers as the beta stage, back to the beta stage, the following happens with all the layers I intended to be global:

    <img src="http://www.projectkgame.com/Epicbs.png" border="0" />

    The layers those HUD objects are on are supposed to be parallaxing at a rate of 0,0 but they act like they are 100,100.

    What's the best way to have a global HUD? This method is obviously not as easy of a method as it first appeared.

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  • Are you absolutely certain those objects are on the HUD layer?

  • They should be. It all works fine when I go to the layout with only the HUD for the first time. Then when I go to the map screen that has fewer layers than the beta level and go back to the beta level, it all goes wonky.

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