I have a small project where when the player falls off a cliff, is teleported back to where the player started.
After the teleport happens, the player sprite is gittery / glitchy and cannot be controlled. After maybe a second then control and behavior goes back to normal.
Anyone have any ideas what is going on? I've included an example project showing the behavior.
BTW. I did read in the manual for the Solid behavior that something like this can happen if the teleport happens inside the Solid object. But in my case I am teleporting the player above the solid object.
I've tried this on IE and Chrome. The gitteriness seems to be more noticeable on Chrome.