i have a ragdoll object and added all pieces to a "family". I added a fade behavior to the family. I setup an "on collision" event for the family which fires a start fade on the family. The problem is that the fade start does not consistently fire for all members at the same time.
Is there a better way to go about checking a collision for any of the pieces of the ragdoll and firing an event on all of them at the ~exact same time? thanks!