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thanks for your help, but the capx project is not for stable version r119 of C2.
Can you export it for us, poor users of stable version, please?
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Yann I love this example but I have one problem with it. I am using the touch version. My UI layer is scale 0, parallax 0,0. In letterbox scale everything is super. However, I noticed when I run it on a 16:9 tablet and I touch the slider it instantly jumps to the right. So I tried setting my project to scale and bang it does it too. So it appears that if the layout is in scale then the set x calculations are incorrect.
It is starting to do my head in. Am I missing something obvious? Help!
Solved the problem.
When setting X change to touch.X("UI")
Yup good catch.
Maybe put a link to your solution, if people have the same issue one day (:
I updated my link.
THIS IS VERY USEFUL
thanks!! i will give you credit when i launch my game :D
Yann, can the slider be in vertical position? thanks in advance
solved by me
just change the angle of slid_line and slid_btn to 90
then invert all X to Y and all Y to X in the "position correction and value computation"