I understand the last part, but im still not clear about the first step "Sprite.TextID to Text.UID"
Sprite.textID can't be a variable because it contains a . in it. And textID isnt a valid property of Sprite. So how to do set it?
Can you wip me up a quick screenshot of the setup? I'm sure its something tiny im missing.
The sprites are already on the layout,
Here's what sorta works already.
The it checks each of the sprites in existance, creates a text field for each of them, aligns them to the center, then changes their text to the area (width*height) and divides by 100 to make the numbers smaller, then updates the text.
How i want to subtract 10 lets say from each sprite/text combo each time a sprite is clicked. I tried making it a whole other event (system/on clicked object subtract 10), but it kept subtracting that value from all of the boxes, not just the one i clicked.
see pic below
thx for your continued help.