Right, of course, but I'd seen on another thread that the more event sheets you add, the more bogged down your game will become, and it might affect gameplay. Is this true?
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Also, if I have an inventory of items, will this carry over as well if I spawn it? Or will I have to do something special with it?
Acutally the programmer decides whether a project becomes bogged down or not. Always try to use groups, function, comment your code etc. Never make anything twice.
You can store the inventory data in an e.g. array, Hashtable, dictonary etc.
Perfect. Thanks! I really appreciate it