I've read the User Media runtime.js, and it seems that it doesn't work on cocoonjs. Is this correct?
If one would try to write a plugin to get access to a camera on cocoonjs, would it be possible to use the:
CocoonJS.Camera.startCapturing(0, 50, 50, 30);
methods to get access to a camera? (Methods from here)
Cheers, and thanks for all the responses!