Character Selection?

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Selection frame like in RTS games, works both on mobile and desktop devices.
  • Hey everyone!

    I am currently trying to make a game that features 'character selection' that effects the character / control style the player controls. I tried to implement this though the manipulation of an instance variable associated with the player object and tried to set up a sprite change at the opening of the layout so that, depending on what value the instance variable had, the player sprite would change, however that didn't seem to work. I have since tried using different objects and associating them with families, but they don't seem to work either.

    Does anybody have any ideas? Any help would be much appreciated!



  • Choose a character.

    If ChooseCharac = 1 > Go To Layout > Create Player 1

    If ChooseCharac = 2 > Go To Layout > Create Player 2

    Should be as easy as that. Your way sounds like it's fine. Explain in more detail what the issue is and then someone can resolve it. Likely just a problem with the way you have implemented it / one of your events.

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  • Alternatively, you can feed the value of the player into a global variable, then have it play animations as follows:

    GlobalVariable = Bob

    If Left button pressed >> Player play animation GlobalVariable&"Left"

    This way you can have one sprite called Player with different animations like BobLeft, BobRight, FrankLeft, FrankRight, etc

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