Changing Animations

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3 pixel charaters with over 8 animations each + animations with a gun
  • "To prevent the player standing up inside a wall do something like:

    If the player is crawling and down is not pressed then

       change the player size to (39,126)

       if the player is not overlapping wall at offset 0,-1 then

          stand up... set animations etc..

       else

          set size back to (39,126) + stay crouching"

    After spending many hours breaking my capx, I haven't been able to get this to work either. <img src="smileys/smiley5.gif" border="0" align="middle">

    It was kinda tricky. You have to make sure the player can't jump while crouching, crouch while flying, fly while crawling, etc etc...

    I think this covers everything:

    animationTest3.capx

  • Wow! Thanks.

    I didn't think to separate the animations from the player object size. Also, thanks for the heads up on instance variables. I tried doing something similar (vaguely) with global variables, but it never worked.

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  • > I've searched around a bit but haven't been able to find an expression to set height or width to a percentage of their original. Any takers?

    I believe the only way it's to use a math formula.

    Dividing by 100 will give you 1% of the original value, multiplying that value by say 50, will give you 50% of the original value.

  • tl;dr all answers.

    Did you fix the Crawl and Stuck walking bug? <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Yes. The animation now works as I intended.

    See Ramones' post from July 6, 2012 - 3:48 pm for the capx.

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