I'm currently working on a huge project and I want to make sure to have a nice performance.
In my game there are a lot of Enemies who are animated.
Know I'm wondering which way is more performant:
- I could add all enemies to one sprite and give each enemy an own Animation. I could pick the enemies by calling the Animation name of the enemy.
- I could create a lot of different sprites with only one Animation. I'd put all enemies in a family and pick / create them with the Nickname Plugin.
There are a lot of Enemies at the same time on the screen.
Please give me your thoughts! Thanks!