Well, you could set the arrays manually with events. It would be tedious, but you could do it (not sure how that would affect performance though, probably badly).
Even though it's possible, that's not really a realistic solution, even for small levels. Using the CSV plugin is far better, which basically makes a single string out of an array. Only one thing to have to set at edit time.
I was thinking about making an array and count (++) once each level is complete, but I will stick to copy/pasting events for now. Is a bit dirty but works for me since I'll be making only six levels.
By the way, does the free version limit the amount of Layouts one can create?
No limitation on the layout number.
Also you can duplicate layouts, but you can also include event sheets into other.
You can reasonably make a "global" sheet containing all the common mechanics/features of your levels and include it in each level's event sheet.
There's a slight bit of performance and download size to be earned there, and it makes it easy to modify a behavior/code through all the levels from the event side.
ou can reasonably make a "global" sheet containing all the common mechanics/features of your levels and include it in each level's event sheet.
That's exactly what I'm doing so far. Thanks for the clarification on the Layouts Kyatric.
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