I can't seem to figure this out and I'm sure it's simple. I've searched the forums but my searching is in vain.
Here is what I'm looking to do:
Start my character moving from left to right, across the screen at a set speed (70 in this case) with the gravity and other attributes that go with a platform behavior. When it hits a solid, I'm going to have it start the other direction. The user does not control the character, they will be interacting with other objects on the screen to influence the movement of the character.
At first, I was all 'Bullet'! because I can start it in 1 direction then it bounces off the walls but the bullet has flaws. It either bounces constantly on the ground as it moves forward or falls through solids :(
Then I was like 'Platform'! and I told it to simulate the Right key at every tick and block input from the user, but then the character does not turn when he hits a solid wall.
I tried combining the two but it just falls off the map.
What am I missing?