Aphrodite - thanks. I look forward to WebGL being fixed in chrome! Do you know if there are any major browsers (Safari, etc?) that don't use WebGL? I guess that chrome is just running canvas2d better at the moment.
Well, safari adopted it recently, and if webGL is not supported at all, it should fall back to canvas2D by itself (that is the way C2 does it at least)
WebGL, in a non C2 context, permit low-level rendering, and also 3D (the Q3D plugin only works wit webGL because webGL is based on a 3D renderer AFAIK), so not supporting it would be a turn off for some users, thus browser makers should support it.
Also chrome was I think the first to support webGL (webGL support was actually an anti C2 argument for some as "only chrome supports it anyway" at the time, even though the game falled back to canvas2d in other browsers, they felt like it would be a "optimised for chrome" engine, which as yojc an see, is not the case), and chrome was always good at it, so I would say it is something they have done that reduce its effectiveness, and I do not think they would like to keep it that way if that is the case.