Adding Random item drops (RPG)

  • I've been having an issue coming up with a good method to implement random item drops when monsters are destroyed in an RPG i'm working on. I need to come up with a way to do the following.

    1. set the odds that an item will drop (10% chance each time)

    2. Some items I want to drop and then never be able to drop again

    3. some items have increasing/decreasing odds of dropping.

    Any suggestions on good ways to implement this?

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  • You need a lot of variables for that, then just do On Enemy Death, sub-event: Random(0,100) less than or equal to Dropchance, Action: Drop Item X,Z,Y

    Some items don't drop, just do a modifier at start of layout for a stage you dont want it to drop, make Dropchance to 0 and it will never proc on death.

  • wow. thats so simple I can't believe that stumped me. Looking at a problem to long leaves you blind i guess =)

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