In using the 8Direction behavior, I want to add a feature where the character will walk backwards by holding down an additional key (ie: shift).
I've tried several different iterations with only one moderate working example.
Right now, I have it set up as follows:
-- Sprite: Set mirrored
That, obviously, reverses the image while the directional controls remain the same.
If I added the use of Sprite: 8Direction Reverse, it acts as if it can't make up its mind on whether to keep moving ahead or to change directions.
Basically, I'm trying to get it to where holding right will cause the character to move left, etc. while the shift key is down.
Alternatively, I could set it where I use Simulate Controls, but I'd like to see if there's something I'm overlooking and if there's an easier way.