Unify Input

  • I use a base project for my games to be able to easily use multiple inputs for one or multiple players.

    You can find a demo here :

    remig.red/unifyinput

    My goal was to only have to change this text to define all inputs for one player.

    Inputs are set with an action name, a gamepad index button and a keyboard keycode (and "-1" for no input).

    So if you write : "Jump,0,32" in default controls for player 1

    On button 0 on Gampepad0 pressed or "Space" pressed on the Keyboard

    will call a Function "Jump_Pressed" with parameter (playerID)

    On button 0 on Gampepad0 released or "Space" released on the Keyboard

    will call a Function "Jump_Released" with parameter (playerID)

    Is button 0 on Gampepad0 down or "Space" down on the Keyboard

    Value in Dictionnary at "1_Jump" will be set to 1

    Will gladly comment, explain and share the capx if you think you can use a thing like this.

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