Suggestion:draw sprites in the editor

  • We have no plans to improve it right now. I'm not clear how we can actually solve the seaming in a reliable way, and just pixel rounding and letterbox integer scaling should be enough to solve the seaming. (I think even with linear sampling those settings should solve the seaming - point is just to guarantee it really.) Why not just go with that?

  • Insist that the main developer responds, knowing how busy the guy is? Really?

    Some people :(

    First, my name is not "Some people", is C?sar/cesisco, you can call me that.

    I was only asking a 2nd time because, Ashley maybe missed the post, i don't like to just "bump" the post.

    In the last 5 years i spent over 20.000 Euros in software, and i never kwew a company with better costumer support, but of course i can understand if they can not answer every single question, what i can not understand, is someone giving the answers for them.

    For the last 4 years, until now i have been polite in these forums, and i would love to remain like that.

  • We have no plans to improve it right now. I'm not clear how we can actually solve the seaming in a reliable way, and just pixel rounding and letterbox integer scaling should be enough to solve the seaming. (I think even with linear sampling those settings should solve the seaming - point is just to guarantee it really.) Why not just go with that?

    !

    Ashley, ok thanks. i'll go that way.Keep up the outstanding work <img src="smileys/smiley32.gif" border="0" align="middle" />

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  • Integer scaling by itself does not remove seams. You have to reduce the quality of the game with point sampling as well. It's a shame there is no solution to this...

    Maybe someone will come up a with new tilemap plugin for high resolution games.

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