[Suggestion]different way of pathfinding

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Units do not overlap each other and use different ways if there are several free ways.
  • Hello everyone.

    In C2, pathfind is a nice behavior for game design. And i think maybe we can make a different way for pathfinding.

    Now pathfind movement seems to use the way like this: 1, set some solids as obstacles; 2, let the pathfinding sprite choose a way to avoid obstacles.

    Sometimes, i hope pathfind movement can use a different way like this: 1, set some solids as "way"; 2, let the pathfinding sprite move along the "way".

    That means no obstacles exist, pathfind movement only move along some lines, circles, or other shapes.

    I'm doubt whether i expressed clearly... <img src="smileys/smiley5.gif" border="0" align="middle" />

    If this way of pathfind can be done, i think we can find much more fun in game design.

    I've searched the forum for this problem, but no result. If i missed something, please tell me. <img src="smileys/smiley1.gif" border="0" align="middle" />

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