Spritesheet editor?

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  • Yeah,I really wish there was a better method of using tilesets on C2. Editing more complex maps can be a shore.

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  • > Though it's possible to spoof it, something that would be useful for static objects like tilesets, would be a sprite-like object without animation. So instead of an animation properties box, you had an image preview and buttons to scroll the usable tiles.

    >

    > <img src="http://www.johnnysix.net/games/tileset.png" border="0" />

    >

    > Something like this would be pretty awesome for workflow, as a quick preview and quick switching would be a lot quicker than changing frames.

    You can just make an object with many frames and change the initial frame on the canvas, it update the image to the currently frame.

    This is what I am doing, with several tilesets of 50+ images, look closer at the image, you'll see what I mean.

    Instead of changing frames by changing the initial frame number, a button to scroll through, with a preview would be a lot nicer, or even on the object itself, middlewheel scroll to scrub through up and down through the frames.

    <img src="smileys/smiley36.gif" border="0" align="middle" />

  • An idea to add tile paint features on a non-tile based editor like C2 is something like:

    1.

    <img src="http://dl.dropbox.com/u/2472278/Images/1.PNG" border="0" />

    2. Scene Editor

    <img src="http://dl.dropbox.com/u/2472278/Images/2.PNG" border="0" />

    3. When double click

    <img src="http://dl.dropbox.com/u/2472278/Images/3.PNG" border="0" />

    You get the idea. The brush icon is to emphasize that you paint the tiles. In the painting window of course there must be a tile pallete to pick the tiles just like tiled editor and similar.

    There's several ways to implement that of course , and i believe it's compatible with current C2 workflow. One point that would have to be addressed with this system is collision. Maybe a grid based collision body.

  • glad to see that you supporting my topic))

  • How did this go from SpriteSheets to TileMaps? lol

    Sprite sheets is another great feature GS doesn't have.

    Although, it doesn't have tiles either.

    Sprite sheets make it possible to have a faster running engine right?

    Almost crucial! For any good game.

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