> Though it's possible to spoof it, something that would be useful for static objects like tilesets, would be a sprite-like object without animation. So instead of an animation properties box, you had an image preview and buttons to scroll the usable tiles.
> <img src="http://www.johnnysix.net/games/tileset.png" border="0" />
> Something like this would be pretty awesome for workflow, as a quick preview and quick switching would be a lot quicker than changing frames.
You can just make an object with many frames and change the initial frame on the canvas, it update the image to the currently frame.
This is what I am doing, with several tilesets of 50+ images, look closer at the image, you'll see what I mean.
Instead of changing frames by changing the initial frame number, a button to scroll through, with a preview would be a lot nicer, or even on the object itself, middlewheel scroll to scrub through up and down through the frames.
<img src="smileys/smiley36.gif" border="0" align="middle" />