First of all sorry for bad english.
Now, suppose we have an image of 100*100px in sprite object.
When the game is running that image displayed in 50*50px size on the screen with X resolution.
When someone runs the game on screen with bigger X+ resolution all sprites on screen will scale up, thus lose in quality (i assume).
Question - how does C2 handling scaling in this situation? Does grater resolution of source image (have 100*100 - use only 50*50) is used to negate the loss of image quality when scaling of this kind occurs (maybe Fullscreen scaling option maybe?) OR using image in low resolution while having it in higher ends just in more used storage an performance impact due to constant rescaling?