Hello all! I have a quick one this time..
I always add a text object as a debug panel to show FPS, number of objects, index number, etc. somewhere in my layout.
I tried using one single text object with many concatenated "&" and "newlines" to show all the info in this single text object witch, of course, becomes pretty big.
It also start to be a pain in the butt editing this big text object.
In other project i used many text objects each for every data i need. Then i put them one below the other. But this feels like a waste of resources. While the big single text object also feels like a rendering bottleneck.
Wich approach is better in terms of performance? As a reference i need more than 12 variables showing in this "debug panel". Some updates at every tick but are the less.
For now i stick with the big single text object. But this doubt buggers me from day one (let me exaggerate...)
Thanks in advance for any clarification about this.
John aka Hillstrom