Here is my pb : until now i was developing a game for ipad/iphone, trying to make it universal.
As i read in the forums, the best way to do it was to simply not put "retina on" on the ipad (cause the visual difference is very light), and to use it only on iphone, what i did.
But the 1st of May, each app who is not retina on ipad and iphone will not be accepted on the appstore.
It's a big problem for me, cause between the ipad 2 and the 3/4, the size is double.
I use Scale to have a fullscreen game, but if i add "retina on" on ipads, it wiil be very complicated to design it, and i have to redo everything !
So i wanted to know that, cause it's the only solution i can think of : is there a possibility to detect a device or a window size ?
Like that, I can detect it, and say that for exemple that if the window size is bigger than 1024*768 (or other, to keep using the retina on the iphone 5), or if i'm on this specific device, to set the scale on the canvas, or on each layout, to set them at 2.0 for example.
Don't know if i'm clear enough lol, and I don't have an ipad3 or 4 to try if it looks good if you use that trick (I mean, putting the scale of a layout at 2.0)