Yes, bump each month that — forgot to bump.
It's in r153 beta which was just released.
Yep, it's working great in r153. Pegged at 60fps on every desktop I've tried it on, including some older machines that would only reach around 45fps when full-screen with previous versions. Words alone can't express how happy I am that this is implemented.
<img src="http://i1280.photobucket.com/albums/a485/katiicombs/Gif%20Collection/bth_300-rainbow-puke.jpg" border="0" />
I'm so grateful for this low res scaling feature!
I'm making a native 1280x720 game quite heavy on GPU, and now it runs so well even on old machines.
I now have two profiles linked to global vars:
1 - 1280x720 scaled to supercrisp full HD
2- and the "low res" profile including the new scaling method + a full screen sharpen (20%) shader activated only for this mode.
Even on a full HD monitor, the result is not that blurry!
THX, THX, THX to the C2 team for this one!
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This is pretty cool and exciting :D
This is unfathomably amazing, thanks!
What did they change in the new release? How is it different?
Check the release notes.
Thanks a lot, very happy about this :)
One step closer to being the undisputed 2D engine of choice for nearly all platforms. Nice job guys!
HOW!? Does this work.
My game runs at 60fps on my Mac until it is full screen and then only 30fps!?