Well, as you said you're new, so maybe you have not done enough tests to see what we are speaking about, I don't know.
First, sorry for my english mistake, but it's not "flicks" i have like Cipriux on his video, but a sort of lag. I'm not sure of the good term in english :).
Back to the pb, it's more complicated than what you think.
My game is running between 29 and 31 and my ipod4, which is a (very) good fps for such an old device with a more or less complex c2 game, fps i would have not reached at all without a lot of optimization work on the graphics and code.
When i put it on my ipad2, i'm at a constant 60, most of the time, sometimes 58, with very noticable framerate falls, even if my fps is very good. On my ipad3, i'm more aound 55-57 (don't ask me why compare to the ipad2). But more than that, the fps is not "constant". I wouldn't mind to be on 55 or even 30 or 42, if it was constant, but as the game tries to always reach 60, it creates noticable lags even if you lose just 1 or 2 fps, and even if you have a "good" fps, which is commonly known as 30 and above.
Now again, i can simplifly my game a lot to win fps, but for what i'm doing now, i can't do better that what i did i think, i've already simplified a lot my "art direction", my code, etc. A way of getting rid of that is to not use a scrolling too, but my game is based on that.
Anotehr (good) solution would be to have the memory manager on mobiles (to be able to use bigger images, so less objects, so to win fps), but it's not here now.
That's why i would have liked to have the ability to set the max fps at 30, as a lot of prgram about mobiles do (GS, Stencyl, Unity) to get rid of that pb, simply to have a smooth scrolling at least on newer devices, without the obligation of having very simple graphics.
Now, I'm not the best programer of the world (if I was I would not be on that forum or using C2), i'm not the best C2 user neither, but I just thought that this option would have been nice, and I'm not the only one (with people sometimes using the soft for a long time).
And maybe even setting the fps to 30 would have not solved that pb, I don't know, maybe i'm misunderstanding completely how fps work, but it was for people interested good to try.
So I thank again Ashley to have tried, even if he didn't "believed" in the good purpose of it. At least he tried to satisfy a part of the users and that's very nice!
To finish on that subject, and with all my respect, I can understand that some people think it's a useless feature, but it's not because the feature doesn't interest me for example, that i wiil go on the topic of it to say to people to be better programers, or change soft or target, it's not very helpfull :3. We have all different uses of C2, and sometimes different needs.