Proposed licensing model (take 2)

  • In it's current form though it's not quite at that point in time though yet is it and is still un-finished. There is also only HTML5 export now so this all really depends on when it goes commercial. I hope that will happen much later on though because then most of what i said is invalid as it would be a good purchased, otherwise i see nothing that wrong with the points i make though because you would basically be buying a beta.

    I will put it this way then -

    If more free versions are made and then once in a usable state the product then stops getting free updates but has a price instead i will most likely buy it.

    If not and it's released i a week or two i probably won't because it's like buying a beta, a large donation or a impulse buy as it will take a while to get to the quality of Construct 1 or have a EXE exporter again.

    I guess the main question is:

    When do you actually plan to start selling Construct 2?

  • For the record anything where you maintain set payments is a subscription. Like with magazines you can by a single copy at anytime or take out a subscription. If you already have a subscription and don't continue it you can still take out another later on can't you. You also keep all those magazines you got with the subscription.

    Saying subscription is not really facepalm at all just that "2 years upgrades" is a nicer way of saying it.

  • I don't think that analogy works - you can continue using the software after your updates expire. Magazines don't really provide continued utility and value after the first time you've read them.

    IMO it's the same both ways: you either pay for new features when a new major version comes out (traditional software), or you pay for new features by getting a new license when your updates expire (what we propose). Or, you do neither in both cases, and simply can continue to use some old software. Another benefit of our way is you don't have to sit around waiting for major releases - it's up to you when and if you renew.

    We're well aware C2 isn't quite there yet - if we could snap our fingers and have a huge piece of software done instantly, we would, but it's a very long and complex process. The alpha licenses are significantly marked down to reflect the limited functionality. I also think they provide a very good deal - especially the 10 year early-adopter license - because if you agree we'll have a mature program and several exporters well within that time, you get all that for a very low price, and for a long time. (If you wait, you might miss out on the deal.)

  • My only remaining question is on the possibility of a discount on second purchases, ie - repurchase of same or higher license after first period expires.

    Asked earlier in the thread, but didn't see it answered. I voted Good idea.

    Hope this all works out

  • buddy40 - I think Gullanian made a post about that - it's something we'll try to work out, it's not something we immediately need to worry about (at least 2 years away before any second purchases). It's a good idea though.

  • I like Construct, I know I don't post my prototypes so no one knows. However, I also like Game Maker - a dirty word around here - more. I'm not sure how Construct credibly proves its worth against Game Maker. GM is mature, stable, actively developed, has an HTML5 exporter (among others) and costs $25USD and also has future proofing in terms of upgrades - usually just to the next version. Game Maker has already survived 12 years; Construct is going on 4 with limited success. Why not just copy the way Game Maker does its sales: free limited version, paid full version, and completely closed source. After all, you are competing for the same market. You may have to alienate the people who liked Construct because it was free - they are no longer your market and many of them may have become spoiled by C1: it was a fantastic piece of free software without equal in terms of free "game makers." If C1 is what they've come to expect for free, imagine what they expect to pay for.

    All of the above is unimportant. I won't pay $61.94CAN for C2 when I can get GM for $24.32CAN (based on today's XE values) until it proves why I have to pay more.

    Edit: USD it is and removed insensitive link.

  • buddy40 - I think Gullanian made a post about that - it's something we'll try to work out, it's not something we immediately need to worry about (at least 2 years away before any second purchases). It's a good idea though.

    Thanks. I guess I did miss that, lots of text in these threads hehe.

  • The magazine analogy is just wrong. Once your magazine is out of date, you can't put it on the shelf and go grab a newer copy at no cost, with the only drawback being that the new magazine politely asks you to pay for it every time you open it.

    It's not unusual for developers to include a limited amount of updates when you buy a license, that's all this is. Imagine that the next version of C2 (30) is a major realease. Now, if Ashley and co can manage a new release once a month, that makes 24 updates over 2 years- easily more than one major version upgrade in a traditional model. If you wanted to buy a licence to own the software under a traditional model, you would stop receiving updates halfway through that process.

    Oh, and gamemaker is �25, not $25, last time I checked.

    EDIT: Seems that YYG practice a bit of regional pricing.$25 or �25 depending on your location.

  • I paid 25 pounds for game maker 8 pro.It does have a steep learning curve though.I have created some very interesting 3d games with it using the GMOgre addon.The shader and lighting teqniques for GMOgre are fantastic.Oh and there's absolutely no slowdown even on a lowspec 1.6Ghz comp.

    So if C2 can match this or even better this then i would buy it.I still think a once off price is better than this whole licence thing.Id pay for upgrades anytime.

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  • I paid 25 pounds for game maker 8 pro

    I just checked the website, because I thought it was 25USD... and it is.

    I wanted to like GM, but the UI is just ...too weird.

  • What happens when your commercial license ran out and you still earn >20k with the games your created?

  • What happens when your commercial license ran out and you still earn >20k with the games your created?

    You still own it. You just can't get upgrades.

  • maybe this is a better analogy than the magazine...

    You buy a stamp-collecting book that comes with a free stamp every month for a year. When the year runs out, you still have a stampbook, and the stamps you got by mail, but you don't continue to get new stamps.

  • The magazine analogy is just wrong. Once your magazine is out of date, you can't put it on the shelf and go grab a newer copy at no cost, with the only drawback being that the new magazine politely asks you to pay for it every time you open it.

    That analogy works quite well, 2 years of updates is in a way like getting 2 years of magazines. A new magazine is like a point release of software. Once you have updated your software it's not like you go back to older point releases to have less features and more bugs again either.

    With both you want to keep updating and getting the latest thing, if you use a subscription with both that happens. That is not the comparison i wanted to make though, just the point that just like a magazine it still falls into a subscription model.

    Construct would have a lot more value than magazines though because it lets you create games or anything you can think of and is a amazing program. I was comparing the business model and if you take the basic concept in a way it is very much the same way a magazine company does it.

  • I think it's a fair enough deal, especially with the early adopter license thrown in. �19 for three years of updates is extremely nice.

    I bought MMF2 when it was new. I jumped to Construct not because it was free, but because it was better! Don't get me started on Game Maker...

    I think this licensing model sounds fine.

    I'd like to mirror Zeno's question. When do you expect to start selling it?

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