Poor performance on mobile devices (low fps)

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  • OMG! much better results after updating the chrome browser for android, about 33 fps average now !

    can i get the same results if i build as crosswalk android ?! i'm using the last update of intel XDK.

    many thanks

  • OMG! much better results after updating the chrome browser for android, about 33 fps average now !

    can i get the same results if i build as crosswalk android ?! i'm using the last update of intel XDK.

    many thanks

    You'll get even better result if build your app with crosswalk, crosswalk is based on chromium, but it's improved a bit.

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  • just a wonderful news ! thanks alot

  • Another test

    I just modified the Auto-Runner example (no transparency and clear bg= no) and build it, here is the results on Samsung s3 mini ,webgl renderer:-

    * preview over lan on latest release of chrome browser for mobile phone: fps= 30 maximum

    * intel XDK crosswalk : file size = 16mb , fps= 40 maximum

    * CocoonJS build: file size= 11mb, fps=60 maximum !

    I'm totally amazed by the results!

    Now i can start building my game according to these results, if you have any more advices and tips regarding optimization and mobile performance it'll help a lot

    many thanks

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