What is one thing you realised WAY too long into using C2?

  • That you can do a shorthand if's (condition ? result_if_true : result_if_false) in expressions. Somehow missed that in the manual

  • it may not be used often, but the fact that you can reference instances by doing: Sprite(1).x for example.. or Sprite(-1).x can come in handy sometimes.

  • > that "minify script" is a bad idea

    >

    How so?

    that applies only when you are using custom plugins and not the default C2 plugins. Because most of the custom plugins are not supporting the minify script, also its better not to use it, unless you export for html5 only. Nw.js and Android/IOS compilers might get really buggy that is from my experience, but maybe im doing it wrong.

    OP-that groups are useless - and cpu intensive

  • That you can do a shorthand if's (condition ? result_if_true : result_if_false) in expressions. Somehow missed that in the manual

    Used C2 for 4 years, never knew that!

  • it may not be used often, but the fact that you can reference instances by doing: Sprite(1).x for example.. or Sprite(-1).x can come in handy sometimes.

    Woah, i didn't know that!

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  • That you can do a shorthand if's (condition ? result_if_true : result_if_false) in expressions. Somehow missed that in the manual

    I realized it after 2-3 years into C2. I filled out some programming test at the university and noticed this strange line. Turned out it's a common programming practice.

  • If you're debugging a game to check framerates, the "Inspect" tab can artificially move your FPS and CPU% to unusable levels. Switch to the "Watch" or "Profile" tabs instead.

  • While debugging you can change variables live

  • You can navigate back in menus by ALT + LEFT.

    ALT + 4 preview from current layout and ALT + 5 debug .

  • it may not be used often, but the fact that you can reference instances by doing: Sprite(1).x for example.. or Sprite(-1).x can come in handy sometimes.

    The IID?

  • it may not be used often, but the fact that you can reference instances by doing: Sprite(1).x for example.. or Sprite(-1).x can come in handy sometimes.

    The IID?

  • Pickedcount. 3 or 4 years and just NOW someone told me that's a thing. Pickedcount.

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